Cartel Tycoon sank. Review – Game News 24
Gender Management, strategy. TinyBuild Editor A Russian journalist lives in Russia. No developer moon moose Minimum system requirements Intel Core i5-4440 3.1 GHz / AMD FX-8300 3 GHz, 4 GB RAM, DirectX 11 graphics card, 4 GB RAM such as NVIDIA GeForce GTX 960, AMD Radeon R9 270 , 5 GB storage, Internet connection, Windows 7 / 8.1 / 10 / 11 GHz operating system, 4, 5, 5 GB memory, Windows 7 / 8.1 / 10 / 11 GHz, 5 GB RAM, IP port Configuration recommended Intel Core i7-7700 3.6 GHz / AMD Ryzen 2600 3.6 GHz, 8 GB RAM, DirectX 11 graphics card, 6 GB memory like NVIDIA GeForce GTX 1060 / AMD Radeon RX 5500 XT, Windows operating system 10 / eleven operating systems / eleven PC / 11. release date February 22, 2022. age limit Not determined Location Text Platforms PC Official site
There is a lot on the slope of a criminal entrepreneur, who starts walking down the street and watching the position of the leader of a crime syndicate. There aren’t so many games in such fertile (and even more useful) soil. And Cartel Tycoon confidently fills this niche. Even if the cartel simulator does not forget to raise the ethical questions of criminal entrepreneurship, it still takes practice. Business is business, and when it comes to gigantic cash flow, emotions fade, making it difficult to manage resources, manage subordinates effectively, and interact effectively with authorities and competition. . If necessary, then with the use of shots.
The authors failed to write the social truth: the problem of society, the deterioration of jobs, the docility and despair of citizens constitute the crime.
Nobody speaks to you: no negotiation can take place in Mexico.
Initially, our business started in small quantities: an assortment of agricultural land in the middle of which different crops are grown (opium, coca and cannabis, but also all varieties of coffee and vegetables), and a warehouse where all the products grown will be distributed at the nearest point of sale. However, if airports and marinas do not need to be used for storage, we need to add a transport company to our network. It is also worth making sure that each building is operational and provides all the necessary materials, and that all the necessary resources are distributed. If the capital amount cannot be reduced, it will attract the police.
A future business must develop according to individual preferences and, of course, by the desire for a complex technological process. To build a better (and certainly cheaper) product, the production line will have to study rigorously. For example, to sell cocaine would require a combination of coca farms, dryers and laboratories. For the production of heroin, there are also necessary chemicals for the factory; and to follow in the footsteps of Walter White, it has to be hard and fast to cook metanfetamine.
It will also not be superfluous to hire both of us to transport the product and participate in the battle for the company.
For this kind of improvements, some technological improvements are necessary. These are discovered at the development branches. Other improvements are also being made to virtually every aspect of our business. We like to increase sales by increasing the amount of goods we drop and create new paved roads that will deliver our goods a little faster. And, therefore, a storehouse for our illegal products is built in completely harmless vegetables. But it’s time for us to start with these and other key technologies.
Paying presidents’ bills is tough, especially when the company is a bit of a middleman. After all, to wash money, it is crucial to wash money from city banks where you can organize an afternoon to wash money for real money purchases. If at least one laundry office is not built early, it is possible to drown in dirty money. If that’s the case, it’s better to start the party again. In addition to city buildings have other useful functions, building cathedrals or stadiums will retain locals as a capo, a university will give a chance to study more advanced technologies, and special events can be held in a cafe/sacque, who we’ll let become a cult figure among city dwellers.
The mayor may have the pocketbook, but his services will still cost a good penny.
The love of people should not be neglected, because it is not a simple – exorbitant – sign that makes a big mistake, but a great help in business. The popular mob and enemy gangs often attack themselves, the police often ignore their problems, and our officers are better in battle. As soon as a warning drops to zero, angry urbanites will grab the unlucky capo to raise the fork.
There is an approximation of the same thing that would happen if our business got dirty enough with the police or blood rivals. With every smile, mismanagement and everything else a man commits by exile (individual character also has different traits), the terror meter increases. And then the government multiplies the attacks against our property and blocks the distribution of property and buildings. In the event that the smallest extent of the magnitude touches the lark, the special forces will treat the presumptuous drug lord with a portion of lead.
The death of a capo will not always be a game over, if there is at least one lieutenant left, the game will continue, but our cartel will seriously take responsibility for our game.
Three ways
Finding the balance between the desire for rapid expansion, the love of the people and the attention of the authorities will be done in three different ways. First of all, he is in the plot. A few scenarios of varying complexity and length won’t let the underworld bigwigs into everyday life. Unfortunately, the dramaturgy here completely failed and would look like a mobile game presentation. There are very simple stories, the characters are not held within their own boundaries at all and hence the fact that the literary basis is the whole world – a completely discordant word that is called graphomania in my head. But, in a way, the story mode is one of the biggest problems: they don’t allow you to play at the same time, are likely to hurt, they also give you a lot more time to save lives. They don’t let you play along, too much when you try.
The sandbox is much more attractive, so you can take the cartel however you want. There, right from the start, you can choose between a specific capo and a particular location. The terrain (or rather the local soil) largely determines the type of goods we will trade and, therefore, the complexity of the production processes. There is also another option: the starting capital (clean and dirty), the cost of the studies of technologies and construction, the prices of the goods, etc. In a nutshell, no diet is a fairy tale!
The lieutenants call us every day and send orders. No sense of rank!
If you suddenly forget a moment as a liar, you could have an extremely sharp hand. But if the liar isn’t, you might not even learn too much. Many of the rules here are available even if you’re playing the game itself, but you have to contend with the machinations of corrupt police chief Panfilo Ramos, as well as the regular risk of bankruptcy and the constant threat of violent death. Frankly, a rich simulation of the existence of a crime is possible.
***.
Cartel Tycoon is full of interesting finds and quite subtle nuances that will take a few tens of hours. However, even as we delve deep into the daily life of cartels, our problems become apparent. The problem is that the biggest problem is the excessive difficulty expressed in many technologies and the requirements of their opening (manage to increase the playing time). The fun is spoiled, due to a very odd balance, bizarre logistical mishaps, and wildly unpredictable events. The latter are capable of literally destroying an ideally (almost) built empire in a minute, like an earthquake that swept through a house of cards. Perhaps it was worth cooking this product a little more in a few minutes, then it would have come out of the highest level.
Advantages :
- a strange economic strategy with many fascinating nuances;
- Game modes for all tastes.
Defaults:
- but the plot frankly failed.
- Some chains are awfully tight, and gameplay, in general, won’t interfere with balance.
Graphic arts
A visual image shows that the Cartel Tycoon is executed simply and certainly even expressionless. Still, many of the graphical elements, ranging from building screens to various scenes to character portraits, still don’t match the chosen aesthetic.
Sound
Sound design was found to be more functional than aesthetic processes, as situations and events have the same specific and fairly recognizable sound, making it easier to navigate the nuance-rich game world.
But that’s the problem with musical content. There seems to be an obvious part of the project. The most expensive Latin American composition is a dozen or two groovy Latin American compositions. As for the parties, the words are bloated, which means that they will not go in the moment.
Two player game.
Several games, a wide range of strategic and economical features and some balance issues create interesting entertainment for a few hours.
Estimated travel time.
Single-player scenarios last three to fifteen hours. Games in the sandbox can take even longer. We have the opportunity to build an empire as usual. But for the survival of the drug lord, a very quick punishment awaits or not whoever can afford to do more than that.
Collective game
In game modes, early access was also noticed in player mode (unavailable at that time), and the developers noted that they were designing the game with an emphasis on multiplayer confrontations. Strangely, even the network component callback disappears with the output.
General impression
In the low-key environment of the city’s daily acaron, the economic simulator is quite exciting, but it’s quite expensive. There are some interesting undertones and a well-constructed base, but overall it’s a bit damp.
3.0 out of 10 votes.
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